Home News Metal Gear Solid 3 Could Have Had A Boss Battle That Would Take Two Weeks To Finish

Metal Gear Solid 3 Could Have Had A Boss Battle That Would Take Two Weeks To Finish

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Metal Gear Solid 3 Could Have Had A Boss Battle That Would Take Two Weeks To Finish

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Picture: Konami / Kotaku

Hideo Kojima’s new podcast isn’t for everybody, so fortunately it’s not the one place we are able to flip to for growth tales from the video games he’s labored on. Like this one a couple of very tedious concept for Metal Gear Solid 3.

The newest episode of Did You Know Gaming—narrated by none apart from Snake’s authentic voice actor David Hayter—is all about content material that has been reduce from the collection, drawing upon info launched in outdated interviews (huge like to the quotes from Hyper) and books. There’s stuff on weapons that had been too zany, story parts that by no means made it and recreation sequences that had been reduce then become cutscenes.

The funniest and most fascinating a part of the video, although, is the half a couple of boss battle that was deliberate for Metal Gear Solid 3, made it into testing then ended up so dangerous the builders began booing Kojima over it. Right here’s the story, through Kotaku AU:

The story goes that, throughout manufacturing on Metal Gear Solid 3, Kojima had develop into infatuated with the works of novelist Stephen Hunter, whose books The Grasp Sniper and Level of Influence, had been about snipers embedded within the mountains, progressively making an attempt to choose each other off. Kojima’s concept was that Snake’s boss combat with The Finish could be as near a real-life sniper combat as humanly doable, and could be performed out over two real-time weeks. The participant would wish to make use of their environment to stay hidden and silent, search for clues in an enormous space to establish the place The Finish was hiding and, as soon as he was situated, arrange the right shot. Once more, this might play out over two precise weeks.

The loopy factor is that this boss combat really made it to a prototype stage. It was, at one level, an actual a part of a playable construct. Nevertheless, when it got here time to check the combat, nobody who performed by it was capable of finding a hint of the outdated man. Quite a few gamers spent hours searching for The Finish and turned up nothing, successfully impeding their progress by the sport. The staff discovered the combat so infuriatingly boring that they started booing Kojima, convincing him to surrender on the thought completely.

I need to imagine that that is the whole expertise of working with Kojima, compressed right into a single anecdote. You possibly can watch the total video beneath; possibly you already know a few of this already, or possibly, like me, you knew nearly none of it and it’s 42 minutes of actually fascinating stuff!

Metal Gear Solid’s Insane Lower Content material Ft David Hayter [NEW]

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