Home News The Callisto Protocol DLC Appears Up in the Air Despite Selling Season Pass

The Callisto Protocol DLC Appears Up in the Air Despite Selling Season Pass

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The Callisto Protocol DLC Appears Up in the Air Despite Selling Season Pass

The Callisto Protocol PS5 PS4

The Callisto Protocol group Placing Distance Studios has been queried on its plans for post-launch help and the chance of DLC, with the developer responding that it is planning 4 years’ price. That is rather a lot for a single participant solely recreation — solely titles like Dying Gentle have achieved such a feat — however the group’s reply to any expansions is inflicting some confusion. It is given the impression its DLC plans are nonetheless up in the air with the recreation three months out. Nonetheless, it is already promoting a season move.

The remark comes by way of an interview carried out by True Trophies at Gamescom. CTO Mark James stated the following: “We’ve left the world expandable. We’ve created a world that may inform completely different tales, and so we are able to both inform these tales both by means of DLC, or we might really inform these tales by means of subsequent merchandise. We’ve left these open.”

A superbly regular remark to make, however expectations change while you’re already promoting a season move by way of pre-orders. On the PS Retailer, a Digital Deluxe Version bundles in a season move for £74.99/$89.99. There are a number of bonus packs too, however these are additionally a part of the normal Day One Version priced at £54.99/$69.99 on PS5. Due to this fact, the season move holds a worth of £20/$20.

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The PS Retailer itemizing does not element what you may get as a part of the season move, however with the recreation now simply three months away, you’d wish to assume these plans are a minimum of solidified internally. This does not look like the case at the time of writing. True Trophies suggests some enjoyable DLC concepts throughout the interview, however by no means is a concrete reply on what’s to be provided shared.

James provides: “We like to think about this as a franchise — each developer after they [make a new] IP, they like to think about it as a franchise funding. It’s actually costly to generate a brand new IP, so we at all times wish to attempt to get the most out of it.”

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