More than half of Activision Blizzard’s income got here from mobile games in April – June (Q2) 2022.
In accordance with Activision Blizzard’s most up-to-date monetary report, the developer/writer generated £535m from its PC and console sales in Q2 2022 – £275m ($332m) on PC and £310m ($376m) consoles – whereas £688m ($831m) got here from its “mobile and ancillary” enterprise, which the corporate says “primarily embrace[s] revenues from mobile units”. That is more than 50 per cent of its complete internet income for the interval.
A part of this, after all, is as a result of Activision acquired mobile developer King in 2016 – and proper now, it is essentially the most profitable a part of ABK’s enterprise – however it’s possible not coincidental that Diablo Immortal launched throughout this era, too (thanks, PC Gamer).
Only a 12 months in the past throughout the identical interval, mobile, console, and PC earnings had been £658m/$795m, £612m/$740m, and £520m/$628m respectively, which suggests solely its mobile enterprise has elevated its internet income year-on-year: console income, then again, has nearly halved.
The identical monetary report lately revealed that Diablo Immortal has stemmed the circulate of falling Blizzard person numbers, and given the corporate a modest improve in month-to-month energetic engagement.
Nevertheless, the outcomes additionally confirmed Blizzard’s energetic customers have solely recovered barely – to the place they had been simply over a 12 months in the past – and income stays down barely year-on-year.
After falling to 22 million month-to-month energetic customers for the quarter ending in March 2022, Diablo Immortal has helped Blizzard again to 27 million for the quarter ending at first of July.