The spotlight of the upcoming VALORANT 5.12 patch is definitely the sweeping modifications affecting Chamber, however these modifications gained’t be the solely ones made by Riot.
VALORANT‘s group supervisor revealed the 5.12 patch notes for the Public Beta Atmosphere tonight, detailing a enormous record of agent modifications that gamers in PBE will take a look at over this upcoming weekend. Alongside the agent potential updates are some “vital sport system updates” and a small replace to the Spectre.
One among the important focal factors of the agent updates is rising prices of a number of ultimates which have “giant, site-wide footprints.” Breach, KAY/O, and Viper’s final prices have elevated from seven to eight factors. Viper’s Pit acquired different nerfs as effectively: her smoke integrity regeneration time has elevated from 5 seconds to 25 seconds, and she will be able to solely spend roughly half the time exterior of the pit earlier than it goes away.
Many brokers with deployable skills will see these skills obtain a well being buff. Cypher’s Trapwire, KAY/O’s ZERO/POINT knife, Killjoy’s Nanoswarm, Raze’s Blast Pack, Sova’s Recon Bolt, and naturally Chamber’s Trademark now have 20 factors of well being as a substitute of only one.
The most recent agent, Harbor, will obtain a buff to make him extra viable. His Excessive Tide water wall now has a 15 second period as a substitute of simply 12 seconds, and his Cascade water wall period is as much as seven seconds from 5.
Fade’s Prowler well being has decreased, Killjoy’s Lockdown system well being has elevated, Omen’s Paranoia value has decreased, Raze’s Increase Bot well being has decreased, and Phoenix’s Blaze value has decreased.
Sage’s Barrier Orb fortify delay has elevated, and her therapeutic orb heals herself much less, however her allies extra. Skye’s Trailblazer prices extra, however her Regrowth prices much less. Yoru’s Gatecrash has much less well being, however it additionally prices much less.
Throughout brokers as a entire, “skills that output injury will now universally injury enemy objects that may be broken.” Basically, any potential that offers injury will be capable of injury an enemy piece of utility.
Lastly, the Spectre’s injury vary has been modified. From zero to fifteen meters, physique pictures deal 26 injury. From 15 to 30 meters, 22 injury is dealt. And from greater than 30 meters, the gun offers 20 injury. Beforehand, physique pictures from zero to twenty meters dealt 26 injury, and pictures from greater than 20 meters dealt 22 injury.
The present PBE testing interval for 5.12 modifications runs till 1pm CT on Monday, Dec. 5.
All agent potential modifications coming to VALORANT in Patch 5.12
- Rolling Thunder final value elevated from seven to eight.
- Up to date Stability Curve
- Unfold elevated after second bullet when spamming. That is explicitly meant to cut back low-precision body-shot spam as an efficient fight measure.
- Chamber now locations a single anchor that may be teleported to whereas inside its vary.
- Diameter elevated from 15 meters to 26 meters.
- Eliminated teleport activation top restriction.
- You possibly can teleport to the Anchor whereas on totally different verticality as long as you might be inside its radius.
- Elevated weapon equip time after teleporting from 0.4 seconds to 0.7 seconds.
- Headhunter is unaffected by this change.
- Destroying Rendezvous teleport anchor now disables it for the the rest of the spherical, as a substitute of being positioned on a cooldown.
- Chamber now not incurs an extra cooldown when recalling his Anchor after teleporting.
- The lure is now vary restricted
- Trademark will disable when Chamber strikes out of vary, and reactivate as soon as he’s inside.
- Can now be recalled mid-round
- Does not require line of sight.
- 30 seconds cooldown on recall.
- Destruction stays everlasting.
- Preliminary Arm Time elevated from two seconds to 4 seconds.
- Well being Elevated from one to twenty.
Tour De Power (X)
- Fireplace fee decreased by 57.5 %.
- This is applicable to each Trademark and Tour De Power
- Decreased from 50 % to 40 %.
- Decreased period from six seconds to 4 seconds.
- Decreased measurement by 30 %.
- Trapwire well being elevated from one to twenty.
- Prowler well being decreased from 100 to 60.
- Excessive Tide period elevated from 12 second to fifteen seconds.
- Cascade period elevated from 5 second to seven seconds.
- ZERO/POINT knife well being elevated from one to twenty.
- NULL/cmd final value elevated from seven to eight.
- Lockdown final well being elevated from 150 to 200.
- Nanoswarm well being elevated from one to twenty.
- Paranoia value decreased from 300 to 250.
- Blaze value decreased from 200 to 150.
- Increase Bot well being decreased from 100 to 60.
- Blast Pack well being elevated from one to twenty.
- Barrier Orb’s fortify delay elevated from 3.0 to three.3 seconds.
- Therapeutic orb self heal decreased from 60 well being factors to 30 well being factors.
- Therapeutic orb ally heal elevated from 60 well being factors to 100 well being factors.
- Recon Bolt well being elevated from one to twenty.
- Trailblazer value elevated from 250 to 300.
- Regrowth value decreased from 200 to 150.
- Viper’s Pit smoke integrity regen time elevated from 5 seconds to 25 seconds.
- Max allowed trip of Viper’s Pit decreased from 15 seconds to eight seconds.
- Viper’s Pit final value elevated from seven to eight factors.
- Gatecrash well being decreased from 100 to 60.
- Gatecrash value decreased from 200 to 150.