Menyr, which pitches itslef as a “story-telling engine”, is a toolbox that lets gamers create a complete digital world for his or her role-playing video games, from landscapes to settlements, then play by way of them. Launched on Kickstarter earlier this month, it has already blown previous its funding purpose.
It has been developed by NOG, a small recreation studio who usually concentrate on Unreal Engine stuff and real-time graphics work, and who’ve labored with firms like EA and Ubisoft. Right here, although, the entire thing is their thought and their work, with NOG promising that Menyr will let gamers construct worlds as much as an unlimited 60 sq. miles. Right here’s a trailer:
NOG say Menyr works like this: first you construct the sport world, both by way of procedural era, utilizing guide brush instruments or a mix of each. Then you definitely do the identical for castles, dungeons and townships. Then you possibly can import 3D fashions and “2D belongings” on your characters and different objects (or use some pre-existing templates), put all of it collectively, enter or obtain some guidelines and go at it, both on-line or domestically.
It loses the tangible joys of tabletop gaming by making the whole lot digital, in fact, however can be hoping that diploma of customisation and potentialities its toolkit affords greater than outweigh that.
Apparently, NOG are promoting Menyr as one thing that will likely be free to obtain and use, as its hoped that their connected market, the place gamers can promote the whole lot from customized guidelines to character fashions (and from which NOG will take a minimize), will generate sufficient income to maintain the lights on.
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As such the Kickstarter—which requested for AUD$67,000 and is at $AUD$272,000 at time of posting—isn’t truly supplying you with Menyr, however an escalating sequence of restricted version objects like D20s and fancy character fashions. You can take a look at extra on the Kickstarter web page, which additionally has info on stuff like a closed beta and a few of the finer technical factors of the way it all works.